Utilizing Gaming Technology for Simulation of Urban Production

Max Juraschek, C. Herrmann, S. Thiede

Research output: Contribution to journalConference articleAcademicpeer-review

15 Citations (Scopus)
85 Downloads (Pure)

Abstract

Cities are very diverse and highly dynamic systems. For analysis, planning and control of those kind of complex systems, simulation is frequently used. To cope with the vast complexity of a city or even a small district, simulation models usually focus on distinct spatial and functional subsystems. In this paper, city-planning gaming software is analyzed, modified and evaluated regarding its potential for application in simulation of urban production while modelling a real city district. A comprehensive, simulation-based understanding of the influences of urban factories on their urban surrounding and vice versa allows a more environmental, economic and social beneficial value creation and more livable city quarters.
Original languageEnglish
Pages (from-to)469-474
JournalProcedia CIRP
Volume61
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event24th CIRP Conference on Life Cycle Engineering, LCE 2017 - Kamakura Prince Hotel, Kamakura, Japan
Duration: 8 Mar 201710 Mar 2017
Conference number: 24
http://cirp-lce2017.jspe.or.jp/

Fingerprint

Dive into the research topics of 'Utilizing Gaming Technology for Simulation of Urban Production'. Together they form a unique fingerprint.

Cite this