Abstract
Cities are very diverse and highly dynamic systems. For analysis, planning and control of those kind of complex systems, simulation is frequently used. To cope with the vast complexity of a city or even a small district, simulation models usually focus on distinct spatial and functional subsystems. In this paper, city-planning gaming software is analyzed, modified and evaluated regarding its potential for application in simulation of urban production while modelling a real city district. A comprehensive, simulation-based understanding of the influences of urban factories on their urban surrounding and vice versa allows a more environmental, economic and social beneficial value creation and more livable city quarters.
| Original language | English |
|---|---|
| Pages (from-to) | 469-474 |
| Journal | Procedia CIRP |
| Volume | 61 |
| DOIs | |
| Publication status | Published - 2017 |
| Externally published | Yes |
| Event | 24th CIRP Conference on Life Cycle Engineering, LCE 2017 - Kamakura Prince Hotel, Kamakura, Japan Duration: 8 Mar 2017 → 10 Mar 2017 Conference number: 24 http://cirp-lce2017.jspe.or.jp/ |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 8 Decent Work and Economic Growth
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SDG 11 Sustainable Cities and Communities
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