Values-Based Transformative Games: From the Physical to the Digital

Khushbu Tilvawala, Michael Myers, Ton Spil, David Sundaram

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

7 Downloads (Pure)


In the context of game-based learning, learning is often limited to basic literacies such as math and reading, even though several educational institutions acknowledge the importance of Values education. In this paper we discuss how to bring values into a game. We discuss the design and implementation of a customisable version of the popular board game, Snakes and Ladders to teach values to the young (ages 0-8). Values refer to “a centrally held, enduring belief which guides actions and judgements across specific situations…”. This implies that there is an inherent element of choice or decision-making in demonstrating one's values. We discuss the process of adapting the Snakes and Ladders board game to a physical artefact by applying a Values-based Transformative Games Design Model, and further digitizing the artefact to make it more accessible. A prototype of the digital artefact is presented to demonstrate the concept. The Insider Action Game Design Research methodology is applied to create a physical artefact given the researcher's involvement in volunteer work on values-based education for the young. The findings of this research are of immediate benefit to those wishing to introduce a digitized version of a simple and popular board game to teach values to young children. The values-based questions used in the game are easy to adapt so the game has the potential to be extended to various other basic literacies, as well as different types of values such as sustainability and cultural values. The Values-based Transformative Games design model can also be adapted and improved with further research.

Original languageEnglish
Title of host publicationProceedings of the 17th European Conference on Games Based Learning, ECGBL 2023
EditorsTon Spil, Guido Bruinsma, Luuk Collou
PublisherDechema e.V.
Number of pages10
ISBN (Electronic)9781914587887
Publication statusPublished - 29 Sept 2023
Event17th European Conference on Games Based Learning, ECGBL 2023 - Enschede, Netherlands
Duration: 5 Oct 20236 Oct 2023
Conference number: 17

Publication series

NameProceedings of the European Conference on Games-based Learning
ISSN (Print)2049-0992


Conference17th European Conference on Games Based Learning, ECGBL 2023
Abbreviated titleECGBL 2023


  • Game design
  • Serious games
  • Sustainability
  • Transformative games
  • Values
  • Young


Dive into the research topics of 'Values-Based Transformative Games: From the Physical to the Digital'. Together they form a unique fingerprint.

Cite this