Viral Experiences: Do You Trust Your Friends?

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

5 Citations (Scopus)

Abstract

This chapter signals the implications of a shift in production and distribution practices of online advertising in an age of computer network-facilitated participation. It explores online entertainment forms such as games and films that are increasingly being used as an integral part of online advertising strategies to promote goods and services to potential consumers. These “advertainments,” as they are often referred to, exemplify the linkage of commercial goals with cultural texts through creating engaging experiences, initiated by commercial corporations for solid reasons of promotion and profit, enabled by computer networks, and given form by various members of the public.

Original languageEnglish
Title of host publicationContemporary Research in E-Marketing
PublisherIGI Global
Pages166-185
Number of pages20
Volume1
ISBN (Electronic)9781591403746
ISBN (Print)9781591403722
DOIs
Publication statusPublished - 1 Jan 2004
Externally publishedYes

Keywords

  • Internet advertising
  • Viral marketing
  • Experiences
  • Participatory networks

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