Virtual geographic environments in socio-environmental modeling: a fancy distraction or a key to communication?

A. Voinov* (Corresponding Author), Arzu Çöltekin, Min Chen, Ghassan Beydoun

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

8 Citations (Scopus)
2 Downloads (Pure)

Abstract

Modeling and simulation are recognized as effective tools for management and decision support across various disciplines; however, poor communication of results to the end users is a major obstacle for properly using and understanding model output. Visualizations can play an essential role in making modeling results accessible for management and decision-making. Virtual reality (VR) and virtual geographic environments (VGEs) are popular and potentially very rewarding ways to visualize socio-environmental models. However, there is a fundamental conflict between abstraction and realism: models are goal-driven, and created to simplify reality and to focus on certain crucial aspects of the system; VR, in the meanwhile, by definition, attempts to replicate reality as closely as possible. This elevated realism may add to the complexity curse in modeling, and the message might be diluted by too many (background) details. This is also connected to information overload and cognitive load. Moreover, modeling is always associated with the treatment of uncertainty–something difficult to present in VR. In this paper, we examine the use of VR and, specifically, VGEs in socio-environmental modeling, and discuss how VGEs and simulation modeling can be married in a mutually beneficial way that makes VGEs more effective for users, while enhancing simulation models.

Original languageEnglish
Pages (from-to)408-419
Number of pages12
JournalInternational journal of digital earth
Volume11
Issue number4
Early online date16 Aug 2017
DOIs
Publication statusPublished - 3 Apr 2018

Fingerprint

environmental modeling
virtual reality
Virtual reality
communication
Communication
modeling
simulation
visualization
Visualization
Decision making
decision making
Computer simulation

Keywords

  • cognition
  • Complexity
  • stakeholders
  • uncertainty
  • users
  • virtual reality
  • ITC-ISI-JOURNAL-ARTICLE
  • UT-Hybrid-D

Cite this

@article{d0d62f8d6e1f4a36974cc0acc3ee6327,
title = "Virtual geographic environments in socio-environmental modeling: a fancy distraction or a key to communication?",
abstract = "Modeling and simulation are recognized as effective tools for management and decision support across various disciplines; however, poor communication of results to the end users is a major obstacle for properly using and understanding model output. Visualizations can play an essential role in making modeling results accessible for management and decision-making. Virtual reality (VR) and virtual geographic environments (VGEs) are popular and potentially very rewarding ways to visualize socio-environmental models. However, there is a fundamental conflict between abstraction and realism: models are goal-driven, and created to simplify reality and to focus on certain crucial aspects of the system; VR, in the meanwhile, by definition, attempts to replicate reality as closely as possible. This elevated realism may add to the complexity curse in modeling, and the message might be diluted by too many (background) details. This is also connected to information overload and cognitive load. Moreover, modeling is always associated with the treatment of uncertainty–something difficult to present in VR. In this paper, we examine the use of VR and, specifically, VGEs in socio-environmental modeling, and discuss how VGEs and simulation modeling can be married in a mutually beneficial way that makes VGEs more effective for users, while enhancing simulation models.",
keywords = "cognition, Complexity, stakeholders, uncertainty, users, virtual reality, ITC-ISI-JOURNAL-ARTICLE, UT-Hybrid-D",
author = "A. Voinov and Arzu {\cC}{\"o}ltekin and Min Chen and Ghassan Beydoun",
year = "2018",
month = "4",
day = "3",
doi = "10.1080/17538947.2017.1365961",
language = "English",
volume = "11",
pages = "408--419",
journal = "International journal of digital earth",
issn = "1753-8947",
publisher = "Taylor & Francis",
number = "4",

}

Virtual geographic environments in socio-environmental modeling : a fancy distraction or a key to communication? / Voinov, A. (Corresponding Author); Çöltekin, Arzu; Chen, Min; Beydoun, Ghassan.

In: International journal of digital earth, Vol. 11, No. 4, 03.04.2018, p. 408-419.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Virtual geographic environments in socio-environmental modeling

T2 - a fancy distraction or a key to communication?

AU - Voinov, A.

AU - Çöltekin, Arzu

AU - Chen, Min

AU - Beydoun, Ghassan

PY - 2018/4/3

Y1 - 2018/4/3

N2 - Modeling and simulation are recognized as effective tools for management and decision support across various disciplines; however, poor communication of results to the end users is a major obstacle for properly using and understanding model output. Visualizations can play an essential role in making modeling results accessible for management and decision-making. Virtual reality (VR) and virtual geographic environments (VGEs) are popular and potentially very rewarding ways to visualize socio-environmental models. However, there is a fundamental conflict between abstraction and realism: models are goal-driven, and created to simplify reality and to focus on certain crucial aspects of the system; VR, in the meanwhile, by definition, attempts to replicate reality as closely as possible. This elevated realism may add to the complexity curse in modeling, and the message might be diluted by too many (background) details. This is also connected to information overload and cognitive load. Moreover, modeling is always associated with the treatment of uncertainty–something difficult to present in VR. In this paper, we examine the use of VR and, specifically, VGEs in socio-environmental modeling, and discuss how VGEs and simulation modeling can be married in a mutually beneficial way that makes VGEs more effective for users, while enhancing simulation models.

AB - Modeling and simulation are recognized as effective tools for management and decision support across various disciplines; however, poor communication of results to the end users is a major obstacle for properly using and understanding model output. Visualizations can play an essential role in making modeling results accessible for management and decision-making. Virtual reality (VR) and virtual geographic environments (VGEs) are popular and potentially very rewarding ways to visualize socio-environmental models. However, there is a fundamental conflict between abstraction and realism: models are goal-driven, and created to simplify reality and to focus on certain crucial aspects of the system; VR, in the meanwhile, by definition, attempts to replicate reality as closely as possible. This elevated realism may add to the complexity curse in modeling, and the message might be diluted by too many (background) details. This is also connected to information overload and cognitive load. Moreover, modeling is always associated with the treatment of uncertainty–something difficult to present in VR. In this paper, we examine the use of VR and, specifically, VGEs in socio-environmental modeling, and discuss how VGEs and simulation modeling can be married in a mutually beneficial way that makes VGEs more effective for users, while enhancing simulation models.

KW - cognition

KW - Complexity

KW - stakeholders

KW - uncertainty

KW - users

KW - virtual reality

KW - ITC-ISI-JOURNAL-ARTICLE

KW - UT-Hybrid-D

UR - https://ezproxy2.utwente.nl/login?url=https://webapps.itc.utwente.nl/library/2018/isi/voinov_vir.pdf

U2 - 10.1080/17538947.2017.1365961

DO - 10.1080/17538947.2017.1365961

M3 - Article

AN - SCOPUS:85027497055

VL - 11

SP - 408

EP - 419

JO - International journal of digital earth

JF - International journal of digital earth

SN - 1753-8947

IS - 4

ER -