VR4VRT: Virtual Reality for Virtual Rowing Training

Robertus Wilhelmus van Delden, Sascha Bergsma, Koen Vogel, Doederus Boëtius Witsius Postma, Dennis Reidsma

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.

Original languageEnglish
Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Pages388-392
Number of pages5
ISBN (Electronic)9781450375870
DOIs
Publication statusPublished - 2 Nov 2020
EventAnnual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual Conference
Duration: 2 Nov 20205 Nov 2020

Conference

ConferenceAnnual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
Abbreviated titleCHI PLAY 2020
Period2/11/205/11/20

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