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Abstract
Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.
Original language | English |
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Title of host publication | CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
Pages | 388-392 |
Number of pages | 5 |
ISBN (Electronic) | 978-1-4503-7587-0 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Event | Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual Conference Duration: 2 Nov 2020 → 5 Nov 2020 |
Conference
Conference | Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 |
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Abbreviated title | CHI PLAY 2020 |
Period | 2/11/20 → 5/11/20 |
Keywords
- 2024 OA procedure
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Dive into the research topics of 'VR4VRT: Virtual Reality for Virtual Rowing Training'. Together they form a unique fingerprint.Activities
- 1 Invited talk
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𝘚𝘰𝘤𝘪𝘢𝘭 𝘝𝘙 𝘧𝘰𝘳 𝘢 𝘚𝘮𝘢𝘳𝘵 𝘚𝘱𝘰𝘳𝘵𝘪𝘷𝘦 𝘢𝘯𝘥 𝘚𝘰𝘤𝘪𝘢𝘭 𝘚𝘰𝘤𝘪𝘦𝘵𝘺
van Delden, R. (Speaker)
16 Jun 2022Activity: Talk or presentation › Invited talk