TY - CHAP
T1 - WashWall
T2 - An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children
AU - Postma, Dees B.W.
AU - Ranasinghe, Champika M.
AU - Constantinou, Christos
AU - Diks, Vincent P.G.
AU - Rhee, Younghun
AU - van Dijk, Willem H.P.
AU - Sassanian, Amir
AU - Reidsma, Dennis
PY - 2023/8/25
Y1 - 2023/8/25
N2 - Hand hygiene became one of the key measures to prevent COVID-19 infection and the spread of the virus. This, however, is challenging with young children (e.g., primary school). Primary school teachers spend a lot of time supervising and helping children to wash their hands and making sure they wash their hands regularly and correctly. Educating children of the need for handwashing and training them to wash hands for 20 s alone does not motivate young children enough to wash their hands without supervision. We developed WashWall, an interactive smart mirror that uses gamification to motivate young children to wash their hands in an engaging way. We deployed WashWall in a primary school and conducted a user study (N = 14) to evaluate its practicality, effectiveness, and user experience. Results show that children engaged in the activity for a significantly longer duration, enjoyed playing WashWall, and learned the game easily and fast.
AB - Hand hygiene became one of the key measures to prevent COVID-19 infection and the spread of the virus. This, however, is challenging with young children (e.g., primary school). Primary school teachers spend a lot of time supervising and helping children to wash their hands and making sure they wash their hands regularly and correctly. Educating children of the need for handwashing and training them to wash hands for 20 s alone does not motivate young children enough to wash their hands without supervision. We developed WashWall, an interactive smart mirror that uses gamification to motivate young children to wash their hands in an engaging way. We deployed WashWall in a primary school and conducted a user study (N = 14) to evaluate its practicality, effectiveness, and user experience. Results show that children engaged in the activity for a significantly longer duration, enjoyed playing WashWall, and learned the game easily and fast.
KW - 2023 OA procedure
U2 - 10.1007/978-3-031-42283-6_14
DO - 10.1007/978-3-031-42283-6_14
M3 - Chapter
SN - 978-3-031-42282-9
T3 - Lecture Notes in Computer Science
SP - 234
EP - 253
BT - Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science
A2 - Abdelnour Nocera, José
A2 - Kristín Lárusdóttir, Marta
A2 - Petrie, Helen
A2 - Piccinno, Antonio
A2 - Winckler, Marco
PB - Springer
ER -