What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning

Johannes Maria Linssen, Mariet Theune, T.F. de Groot

    Research output: Contribution to conferencePaperAcademicpeer-review

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    Abstract

    We discuss several examples of meta-techniques, used in Live Action Role Play to communicate information outside the story world, and suggest that they may be used to make non-player characters more socially believable by providing players with insight into what is at play in characters’ minds. We discuss how the use of these techniques could influence player immersion and how this may impact the learning effects of serious games.
    Original languageEnglish
    Pages-
    Number of pages6
    Publication statusPublished - 12 Nov 2013
    EventSocial Believability in Games Workshop - University of Twente, Enschede, Netherlands
    Duration: 12 Nov 201312 Nov 2013

    Workshop

    WorkshopSocial Believability in Games Workshop
    Abbreviated titleSBG@ACE 2013
    CountryNetherlands
    CityEnschede
    Period12/11/1312/11/13

    Keywords

    • EWI-24294
    • Serious games
    • METIS-302636
    • IR-89318
    • live action role playing

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