Wii™-habilitation of upper extremity function in children with Cerebral Palsy. An explorative study

Diny G.M. Winkels*, Anke I.R. Kottink, Rutger A.J. Temmink, Juliëtte M.M. Nijlant, Jaap H. Buurke

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

53 Citations (Scopus)

Abstract

Objective: Commercially available virtual reality systems can possibly support rehabilitation objectives in training upper arm function in children with Cerebral Palsy (CP). The present study explored the effect of the Nintendo Wii™ training on upper extremity function in children with CP. Methods: During six weeks, all children received twice a week training with the Wii™, with their most affected arm. The Melbourne Assessment of Upper Limb Function and ABILHAND-Kids were assessed pre- and post- training. In addition, user satisfaction of both children and health professionals was assessed after training. Enjoyment in gaming was scored on a visual analogue scale scale after each session by the children. Results: Fifteen children with CP participated in the study. The quality of upper extremity movements did not change (-2.1, p>0.05), while a significant increase of convenience in using hands/arms during performance of daily activities was found (0.6, p<0.05). Conclusion: Daily activities seem to be easier performed after Wii™ training for most of the included children with CP.

Original languageEnglish
Pages (from-to)44-51
Number of pages8
JournalDevelopmental Neurorehabilitation
Volume16
Issue number1
DOIs
Publication statusPublished - 1 Jan 2013
Externally publishedYes

Keywords

  • Cerebral palsy
  • gaming
  • paediatric
  • rehabilitation
  • upper extremity function
  • virtual reality

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