Yellow is mine!: designing interactive playgrounds based on traditional children's play

Daniel Tetteroo, Dennis Reidsma, Elisabeth M.A.G. van Dijk

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    Abstract

    This chapter presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.
    Original languageUndefined
    Title of host publicationEntertaining the Whole World
    EditorsAdrian David Cheok, Antinus Nijholt, Teresa Romão
    Place of PublicationLondon
    PublisherSpringer
    Pages63-84
    Number of pages22
    ISBN (Print)978-1-4471-6445-6
    DOIs
    Publication statusPublished - 13 Sept 2014

    Publication series

    NameHuman-Computer Interaction Series
    PublisherSpringer Verlag
    ISSN (Print)1571-5035

    Keywords

    • EWI-23240
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Computer Vision
    • METIS-309546
    • Interactive playgrounds Computer games
    • IR-92424
    • Children
    • Multi-modal interaction

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