Yellow is mine!: designing interactive playgrounds based on traditional children's play

Daniel Tetteroo, Dennis Reidsma, Elisabeth M.A.G. van Dijk

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    This chapter presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.
    Original languageUndefined
    Title of host publicationEntertaining the Whole World
    EditorsAdrian David Cheok, Antinus Nijholt, Teresa Romão
    Place of PublicationLondon
    PublisherSpringer
    Pages63-84
    Number of pages22
    ISBN (Print)978-1-4471-6445-6
    DOIs
    Publication statusPublished - 13 Sep 2014

    Publication series

    NameHuman-Computer Interaction Series
    PublisherSpringer Verlag
    ISSN (Print)1571-5035

    Keywords

    • EWI-23240
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Computer Vision
    • METIS-309546
    • Interactive playgrounds Computer games
    • IR-92424
    • Children
    • Multi-modal interaction

    Cite this

    Tetteroo, D., Reidsma, D., & van Dijk, E. M. A. G. (2014). Yellow is mine!: designing interactive playgrounds based on traditional children's play. In A. D. Cheok, A. Nijholt, & T. Romão (Eds.), Entertaining the Whole World (pp. 63-84). (Human-Computer Interaction Series). London: Springer. https://doi.org/10.1007/978-1-4471-6446-3_5