You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls

Nikola Markiewicz, Miruna Russa, Annemiek Fokkens, Martin Dechant, Maximilian A. Friehs*

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

2 Citations (Scopus)
42 Downloads (Pure)

Abstract

Mastering the art of stopping initiated actions is vital when playing video games. However, what characteristics make up the perfect warning or stop-signal remains unclear. In the present study we compared performance in a basic and a gamified stop-signal task depending on different stop-signal modalities: auditory, haptic and audio-haptic. Data from a complete within-subjects design (N = 24), revealed an advantage of haptic or audio-haptic stop-signals as compared to purely auditory ones. Further, results show an overall slower performance in the game-version compared to the basic version. With regards to the subjective experience, the results revealed higher motivation to perform in the gamified task, but a somewhat deeper flow experience in the basic task. In sum, these results confirm that stop-signal modality influences reactive response inhibition in both basic and gamified tasks. Future research may extend and generalize these findings to other cross-modal and more complicated gaming setups. Game developers may draw on these findings to optimize the communication of stop signals via vibrations in a handheld controller.
Original languageEnglish
JournalInternational journal of human-computer interaction
Volume40
Issue number24
Early online date28 Nov 2023
DOIs
Publication statusPublished - 16 Dec 2024

Keywords

  • UT-Hybrid-D

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