Abstract
People engage with activity trackers in short sessions: over 70% are defined by glances - brief, 5-second sessions where individuals check ongoing activity levels with no further interaction. We explore how to best leverage such short sessions to maximize positive impact on behavior. To do so, we explore the design of Glanceable Behavioral Feedback Interfaces, focusing on three directions for design: increasing the frequency of glances, increasing the impact of glances on physical activity, and promoting moments of exploration and learning with activity trackers.
Original language | English |
---|---|
Title of host publication | UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers |
Publisher | Association for Computing Machinery |
Pages | 643-648 |
Number of pages | 6 |
ISBN (Electronic) | 9781450335751 |
DOIs | |
Publication status | Published - 7 Sept 2015 |
Externally published | Yes |
Event | ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2015 ACM International Symposium on Wearable Computers - Osaka, Japan Duration: 7 Sept 2015 → 11 Sept 2015 |
Conference
Conference | ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2015 ACM International Symposium on Wearable Computers |
---|---|
Abbreviated title | UbiComp & ISWC |
Country/Territory | Japan |
City | Osaka |
Period | 7/09/15 → 11/09/15 |
Keywords
- Behavioral feedback interfaces
- Engagement
- Glanceable displays
- Physical activity tracking