“Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students

Sylke Vandercruysse, Judith ter Vrugte, Ton de Jong, Pieter Wouters, Herre van Oostendorp, Lieven Verschaffel, Wim van Dooren, Jan Elen

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

6 Citations (Scopus)


In this contribution, we present a game-based learning environment for 12–16-year-old vocational students in which they can practice proportional reasoning problems. The learning content and goals, as well as the specific game features are discussed. We can conclude that developing a serious game implies many choices and decisions led by theoretical foundations, as well as by practical limitations and pragmatic considerations.
Original languageEnglish
Title of host publicationDescribing and Studying Domain-Specific Serious Games
EditorsJoke Torbeyns, Erno Lehtinen, Jan Elen
ISBN (Print)978-3-319-20275-4
Publication statusPublished - 2015

Publication series

NameAdvances in game-based learning



  • Number sense
  • Game development
  • Educational game

Cite this

Vandercruysse, S., ter Vrugte, J., de Jong, T., Wouters, P., van Oostendorp, H., Verschaffel, L., ... Elen, J. (2015). “Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students. In J. Torbeyns, E. Lehtinen, & J. Elen (Eds.), Describing and Studying Domain-Specific Serious Games (pp. 63-81). (Advances in game-based learning). Springer. https://doi.org/10.1007/978-3-319-20276-1_5