In this contribution, we present a game-based learning environment for 12–16-year-old vocational students in which they can practice proportional reasoning problems. The learning content and goals, as well as the specific game features are discussed. We can conclude that developing a serious game implies many choices and decisions led by theoretical foundations, as well as by practical limitations and pragmatic considerations.
|Title of host publication||Describing and Studying Domain-Specific Serious Games|
|Editors||Joke Torbeyns, Erno Lehtinen, Jan Elen|
|Publication status||Published - 2015|
|Name||Advances in game-based learning|
- Number sense
- Game development
- Educational game