Abstract
In this contribution, we present a game-based learning environment for 12–16-year-old vocational students in which they can practice proportional reasoning problems. The learning content and goals, as well as the specific game features are discussed. We can conclude that developing a serious game implies many choices and decisions led by theoretical foundations, as well as by practical limitations and pragmatic considerations.
| Original language | English |
|---|---|
| Title of host publication | Describing and Studying Domain-Specific Serious Games |
| Editors | Joke Torbeyns, Erno Lehtinen, Jan Elen |
| Publisher | Springer |
| Pages | 63-81 |
| ISBN (Print) | 978-3-319-20275-4 |
| DOIs | |
| Publication status | Published - 2015 |
Publication series
| Name | Advances in game-based learning |
|---|---|
| Publisher | Springer |
Keywords
- Number sense
- Game development
- Educational game
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Dive into the research topics of '“Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students'. Together they form a unique fingerprint.Research output
- 8 Citations
- 1 Conference contribution
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Zeldenrust: a mathematical game-based learning environment for prevocational students
Vandercruysse, S., ter Vrugte, J., de Jong, T., Wouters, P., van Oostendorp, H., Verschaffel, L. & van Dooren, W., 15 Oct 2014, Meeting International Scientific Research Community 2014. Leuven, Belgium: Katholieke Universiteit LeuvenResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
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